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1992-06-16
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.\" Copyright (c) 1986, 1987, University of Utah
.TH DITHER 3 2/2/87 3
.UC 4
.SH NAME
.HP
dithermap, bwdithermap, make_square, dithergb, ditherbw \- functions for dithering color or black and white images.
.SH SYNOPSIS
.na
.sp
.B
dithermap( levels, gamma, rgbmap, divN, modN, magic )
.br
.B
int levels;
.br
.B
double gamma;
.br
.B
int rgbmap[][3], divN[256], modN[256], magic[16][16];
.sp
.B
bwdithermap( levels, gamma, bwmap, divN, modN, magic )
.br
.B
int levels;
.br
.B
double gamma;
.br
.B
int bwmap[], int divN[256], modN[256], magic[16][16];
.sp
.B
make_square( N, divN, modN, magic )
.br
.B
double N;
.br
.B
int divN[256], modN[256], magic[16][16];
.sp
.B
dithergb( x, y, r, g, b, levels, divN, modN, magic )
.br
.B
int x, y, r, g, b, levels;
.br
.B
int divN[256], modN[256], magic[16][16];
.sp
.B
ditherbw( x, y, val, divN, modN, magic )
.br
.B
int x, y, val, divN[256], modN[256], magic[16][16];
.ad b
.SH DESCRIPTION
These functions provide a common set of routines for dithering a full
color or gray scale image into a lower resolution color map.
.I Dithermap
computes a color map and some auxiliary parameters for dithering a
full color (24 bit) image to fewer bits. The argument
.I levels
tells how many different intensity levels per primary color should be
computed. To get maximum use of a 256 entry color map, use
.IR levels =6.
The computed map uses \fIlevels^3\fP entries.
The
.I gamma
argument provides for gamma compensation of the generated color map
(that is, the values in the map will be adjusted to give a linear
intensity variation on a display with the given gamma).
The computed color map will be returned in the array
.IR rgbmap .
.I divN
and
.I modN
are auxiliary arrays for computing the dithering pattern (see below),
and
.I magic
is the magic square dither pattern.
.PP
To compute a color map for dithering a black and white image to fewer
intensity levels, use
.IR bwdithermap .
The arguments are as for
.IR dithermap ,
but only a single channel color map is computed. The value of
\fIlevels\fP can be larger than for \fIdithermap\fP, as
the computed map only has \fIlevels\fP entries.
.PP
To just build the magic square and other parameters, use
.IR make_square .
The argument
.I N
should be equal to 255.0 divided by the desired number of intensity
levels less one (i.e., \fIN = 255.0 / (levels - 1)\fP). The other
arguments are filled in as above.
.PP
The color map index for a dithered full color pixel is computed by
.IR dithergb .
Since the pattern depends on the screen location, the first two
arguments
.IR x
and
.IR y ,
specify that location. The true color of the pixel at that location
is given by the triple
.IR r ,
.IR g ,
and
.IR b .
The number of intensity
.I levels
and the dithering parameter matrices computed by
.I dithermap
are also passed to
.IR dithergb .
.PP
The color map index for a dithered gray scale pixel is computed by
.IR ditherbw .
Again, the screen position is specified, and the intensity value of
the pixel is supplied in
.IR val .
The dithering parameters must also be supplied.
.PP
Alternatively, the dithering may be done in line instead of incurring
the extra overhead of a function call, which can be significant when
repeated a million times. The computation is as follows:
.nf
.ta .5i 1.0i 1.5i
row = y % 16;
col = x % 16;
#define DMAP(v,col,row) (divN[v] + (modN[v]>magic[col][row] ? 1 : 0))
pix = DMAP(r,col,row) + DMAP(g,col,row)*levels +
DMAP(b,col,row)*levels*levels;
.fi
For a gray scale image, it is a little simpler:
.nf
.ta .5i 1.0i 1.5i
pix = DMAP(val,row,col);
.fi
And on a single bit display (assuming a 1 means white):
.nf
.ta .5i 1.0i
pix = divN[val] > magic[col][row] ? 1 : 0
.fi
.SH SEE ALSO
.IR rgb_to_bw (3),
.IR librle (3),
.IR RLE (5).
.SH AUTHOR
Spencer W. Thomas
.br
University of Utah